Mental Ward Guns and Stuff
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They always say, its not the gun its the player that counts.
I agree with Them, but there are certain requirements that I put on my Kit to ensure that I as a player am on par in as many ways as possible with the opposition. From there, winning is all about Luck and playing the better game. The PaintGun is obviously the most important part of this equation. Having a gun that is reliable, accurate, and shoots at acceptable speeds, is key to playing your best game. You dont need a high Rate of Fire to compete, you just need to know you can hit what you shoot at. Getting to a place where you can shoot at something is all about your skills as a player. Almost, and in some ways perhaps More important, to playing good ball is the quality of the Paint. If you have bad paint, it doesnt matter what guns you can mount up, you will have a bad day. If you cant see, you cant play very well. Goggles are one item which should be top notch no matter what level player you are or want to be. Thermals with a wide view are best. Paintballs are propelled by gas. Either CO2 or compressed Air. Both are stored under pressure and when released behind a ball in the breech, the gas sends the ball into the air headed for Jonesins Goggles. The two forms CO2 and Compressed Air (HPA-High Pressure Air) function basically the same, but their performances are potentially different. This is because CO2 is stored as a liquid under pressure in the Constant Air Bottle on your gun.That liquid CO2 is allowed to boil and its the dynamics of that change from liquid to gas ( the expansion of the co2,)that provides the PSI to send the ball airborne. Since its an action which requires energy to boil the co2 its not as reliably consistent as one would want. On a cold day, co2 sometimes cannot find enough energy within the parameters of the situation (being set free from inside a guns valve) and the PSI will not be high enough to send a ball flying as fast as it should go. Likewise on a hot day, co2 may cause equally disturbing fluctuations in PSI do to hot spikes! Many times you will want to carry out spare ammo onto the field. At the Ward this may be less the case than you think, due to the smaller numbers of players. Nonetheless players often carry out a spare 100-300 rounds of paint. To do this you need somewhere to carry the paint. For that we have Guppies (100-140 round loader tubes) and Harnesses ( backpacks designed to hold loaders and air bottles.) |